I was about
write there about, why use hard titlemaps when you can...
Open
GIMP... Don't
use paint now: There is no transparency you need transparency.
If you use paint, then
you need make that transparency at GIMP anyways
Make sure that it's your fill is on transparent position
For some reason airbrush is first tool that is presented at Gimp, it all fine:
Here |
On second thought let's use paint instead, maybe that good on some 2D lighting in GODOT post
See this image can be use as bottom to player to walk.
1.There it sprite, 2 check that, 3 Yess! |
That 7 important stretch from those inner dots |
That lack of transparent is bad but it not all awful |
Yes these platformer tutorial good place learn this good: Like how add the CollisionShape good:
Yes this all ready now I just add folder in mix where my remade player character. And so I was thinking why use hard tile map when you can just draw all backgrounds and add some CollisionShapes when needed. Then I watch yet another tutorial about issue.
So this can be Tilemap:
Save it as .tres
After many steps: figure them out some how.
Behold! My creation!
There seem to be problems, in CollisionShapes that why I switch debugger "show collision shapes" ON |
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