Also like save some times:
This how save it shader:
See!! |
Look |
Then save whole scene too Scene→Save Scene or [Control+S] at keys:
Good |
Now! Let see what we have done click play button on right-up corner.
press that |
Now it play it, you see it too small we need make it bigger, use mouse make it bigger those blue edges are like edges of a game or like now that shader.
Save this again now Control+S and test to play it.
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Ok. Then about exporting finally. Before read any further, check this video about the subject
https://www.youtube.com...Godot Beginner Tutorial: Export Game EXE (Build Executable) by qubodupDev
There info on some changes you need made your Godot before exporting I already done those, now continue we don't export to window as in the video but to html 5.
Do as in the video except press that HTML5 instead anything |
By the way: did you know, that you can spend up YouTube video, lay that in double speed if too long, it extra speed give them speakers also more enthusiastic tone to them voice, say 1.25 good for that, especially that many those tutorial makers seem as speak normal speed as they were soon to be bored out of them lives. You can also slow down a video if it too jumpy.
So yes, first we need Project→Export or not like first but like after done that, what was in the video.
Then
click that |
You can send it bunch of times |
There your wasm file it derivation from WebAssemby |
If you still wonder why it your shader HTML not work, it probably that you try run it whit out web server. Web browsers have all kind of safety measures like pictures and some other files not download if they are not in the web. You need like internal home private web server to test these.
Try this:
Just go and find one of those WAMP, XAMPP... and jump all they hoops until you get yours private net server working.
Yes this is the way.
Just go and find one of those WAMP, XAMPP... and jump all they hoops until you get yours private net server working.
Yes this is the way.
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